NEW 🌐 Chat Translator — read any alliance chat in your language, and answer in theirs. One press, free, already in the pack. See it →
RapidLoop· CnC:TA tools
Command & Conquer: Tiberium Alliances

Every RapidLoop tool for Tiberium Alliances.
One install.

One ⚡ CNC-RL button appears inside the game and 38 tools live behind it — each with its own on/off switch. Our own 🌐 Chat Translator leads; then Battle Simulator, Base Scanner, Upgrade, Alliance Online and the classic community scripts, ported with full credit. Ship a fix on our side and your next reload has it — you never reinstall.

The RapidLoop system: 38 tools in orbit around one ⚡ button, one ring per category — hold the pointer over it to pause, click a planet to read about that tool. Swipe the system on a phone.Pack plumbing 4Attack 4Alliance & chat 7Base 9Map & info 14
🦊 Firefox — install the add-on 🌐 Chrome · Edge · Brave
Script Pack live· auto-updates · 25 languages · unofficial fan tools

Install — step by step

Pick your browser. Both paths give you the same ⚡ CNC-RL button and the same tools, and both keep themselves current. Install one path only.

Recommended for your browser
🦊

Firefox

A Mozilla-signed add-on (.xpi). No userscript manager needed — the cleanest path.

  1. Click the install button below. Firefox holds the first attempt and shows a small bar at the top: “Firefox prevented this site from asking you to install software”. Click Continue to Installation.
  2. A prompt asks “Add RapidLoop Script Pack for CnC:TA?” — it only needs access to cnc.rapidloop.ai, where the tools are served from. Click Add.
  3. Firefox confirms it was added. If you play in a private window, tick Allow this extension to run in Private Windows. Click Okay.
  4. Open the game and do a full reload (F5). Once the world map has loaded, the ⚡ CNC-RL button sits bottom-right. Click it — every tool is listed there with its switch.
  5. Updates are automatic. Firefox checks our update feed for new pack builds, and the tools inside refresh from this site on every game load.
⬇ Install the pack for Firefox

Prefer Tampermonkey or Violentmonkey on Firefox? The Chrome steps on the right work in Firefox too — but don't install both the add-on and the loader.

Recommended for your browser
🌐

Chrome · Edge · Brave · Opera

Through a userscript manager — Tampermonkey or Violentmonkey. Our tiny loader script pulls the current tools from this site on every game load.

  1. Install a userscript manager (free, once): Tampermonkey or Violentmonkey. From the store page click Add to ChromeAdd extension (Edge: GetAdd extension).
  2. Let the manager run user scripts (one switch, Chrome-family only): open chrome://extensions (Edge: edge://extensions), open Details on Tampermonkey / Violentmonkey and turn on Allow User Scripts. On an older browser that switch is Developer mode at the top-right of the same page instead.
  3. Click the install button below. The manager opens a tab showing our RapidLoop Loader script — click Install (Violentmonkey: Confirm installation). That's the whole install: one small script.
  4. Open the game and do a full reload (F5). Once the world map has loaded, the ⚡ CNC-RL button sits bottom-right. Click it — every tool is listed there with its switch.
  5. Updates are automatic. The loader fetches the current tools from this site each time the game loads, and the manager keeps the loader itself current. Nothing to reinstall, ever.
⬇ Install the pack for Chrome

The link opens as a script only after a manager is installed — if you see plain code instead, do step 1 first, then click again.

No ⚡ CNC-RL button after a reload? Chrome family: the Allow User Scripts / Developer mode switch in step 2 is the usual cause — turn it on, reload the game. Firefox: check the add-on is enabled under Add-ons and themes.
Only a few tools showing? Two copies of the pack are running (the add-on and the loader, or an older standalone script). Keep exactly one path, remove the rest, then hard-reload the game.
A red “⬆ Update ready — reload” row? Your long session fell behind a newer pack. Click the row — it reloads the game with the current tools.
Switching a tool on or off in the ⚡ menu takes effect on the next game reload (a few tools switch live). Off-by-default tools are marked below.
Not in English? The ⚡ menu and our own panels follow the game's language — 25 of them, no setting to change. 🌐 Language in the ⚡ menu picks another; the community ports stay English.
Feedback or a bug? Mail support@rapidloop.ai. Every tool fails safe: if a game update changes something, that tool logs to the console and patches nothing.

What's in the pack

New · RapidLoop original · in the pack, on by default

🌐 Chat Translator

Read any chat in your language. Answer in theirs. One press.

Alliance, officer and whisper chat on an international server is routinely in a language you don't read. Now every chat line carries a small 🌐 button: press it and the translation appears right under the message, in the same chat tab. Type your reply in your own language, press 🌐 on the composer pill and your draft is converted — press again to get the original back — then you send it yourself. Nothing is translated unasked, and the tool never sends a word for you.

  • Both directions — incoming lines on demand, outgoing drafts before you send.
  • Knows the room — the send-language menu suggests what the room is actually speaking, detected locally; pin your favourites and they sort first.
  • Every press answers — three independent translation providers stand in for each other, results are cached, and a line that's already in your language says so.
  • Runs entirely in your browser — no account, no key, no server in the middle; your chat never leaves your machine except to the translator itself.
  • Fails open — a game update that changes the chat can't break the game; the tool steps aside and logs.
⬇ Get it — install the pack Already installed? It's on by default — open any chat and look for 🌐.

Versions below are read live from the pack's own registry, so this list is always the shipped list. RapidLoop originals are ours from the first line; rebuilds keep a classic tool's idea and are rewritten in RapidLoop style; verbatim ports are the community's own scripts, carried unchanged (headers and authors intact) so they keep working through one install. Credits sit on every card, and in full below.

⚔️ Attack

find the target, check the reach, simulate before you spend
⚔️Battle Simulatoroff by default

Appears on the attack screen and runs the game's real server simulation as you place units, then states a plain verdict: CY and DF damage, defense-ring clear %, army losses, repair cost and loot. Remembers every sim per target with best-placement quick-apply, saves named formations per target and base, and its Optimize search runs the game's own combat engine offline, wave by wave, checked against the server receipt.

RapidLoop original. Keeps the server-sim core of the classic Battle Simulator V2 (TABS) and rebuilds everything around it.
🎯Farm Scanneroff by default

Sweeps every camp, outpost and Forgotten base — and player bases when you tick them on — inside your attack distance from the base you pick, and ranks what it finds by loot per command point: the tiberium, crystal, credit and research split, the damage the target is already carrying, its CY and DF rows and its field layout. Best targets can be tagged straight on the region map, and the sweep keeps running with the panel closed. It only reads the city data the game already loads — it never attacks, never issues a game command, and allies and NAP partners are always skipped.

RapidLoop original.
🔬Base X-Rayoff by default

Click a base, outpost or camp on the region map and a small borderless box opens beside it — on its left, clear of the game’s own callout — showing that base’s layout; unselect and it is gone. Or run a sweep: every NPC base and outpost inside your attack distance (camps are skipped there), each drawn as its complete 9×8 layout in a gallery, with the Construction Yard and the Defence Facility lit up, everything else in muted family colours so you read the shape at a glance. Buildings and defenders share the numbering but not the cells, so a defender is drawn on top of the building it shares with — nothing is hidden. The scan is stored, so Rescan only sweeps for what changed: it adds any new base or outpost, drops the ones killed or expired, and re-reads nothing it already holds. Targets are ranked by one score — how cheap the door to the Construction Yard is first (the lane a unit runs up costs that column plus both its neighbours, counting only the buildings in front of the Yard, because a unit stops for everything it can reach and the defence is your formation’s problem — and a lane two across is only a door when at least half your army shoots that far, so the units standing in your From base decide and a small chip says what the score assumed: Commando and Firehawk reach one column over, Sniper and Mammoth two), then the same for the Defence Facility; both on the front line is 100 and nothing beats it, and ties go to the cheaper CP. Geometry only: it never weighs how hard the defence hits. It only reads the city data the game already loads — it never attacks, never issues a game command, and allies and NAP partners are always skipped.

RapidLoop original.
🎯Attack Rangeoff by default

While you drag a base with the move tool it paints the attack reach of the tile under the cursor: a translucent ring, a marker on every Forgotten base (green), player base (amber) and camp or outpost (grey) inside it, and a count line reading “in range: 12 forgotten · 3 players”. The reach is the server's own max attack distance unless you override it; layers tick off, the overlay never takes a click, and it disappears the moment you put the base down. Read-only — no game command, no network call.

RapidLoop original.

🏗️ Base

layout, upgrades, economy, repair
🔗Base Optimizer linkoff by default

Adds a CNCTAopt-RL button to any selected base's menu. One click opens that base in the RapidLoop Base Optimizer with every building in place, ready to analyse and auto-optimise. Always on — no switch needed.

Derived from the open CnCTAOpt link script by zbluebugz, itself adapted from the CNCOpt link by PythEch, jerbri and leo7044. The layout format is cnctaopt.com's.
🧩Layout Optimizeroff by default

Reads the base you pick — fields, buildings, levels — runs the Base Optimizer's own engine inside the game, and puts the best rearrangement of the buildings you already own beside what you have now: the new totals, the gain per resource and the step list. Since v0.2.0 it can also carry that plan out, and only that: it moves buildings you already own and does nothing else — it never sells, never adds and never upgrades, and the Construction Yard, your key structures and every harvester stay exactly where they are. Every run takes two presses of yours — Apply, then the confirm dialog that names each move — so it is never automatic. A restore point is taken the instant before the first move goes out, it survives a reload, and one Restore press puts every building back through that same confirmed path — so a big rearrangement costs you no more risk than a small one. The moves then go out one at a time, each checked against your base before the next, and the first that does not land stops the run and tells you where.

RapidLoop original. The same solver as the web Base Optimizer, embedded byte for byte.
💰Base Scanneroff by default

Scans the foundable bases around you, reads each one's tiberium and crystal field layout and ranks them for your priority — credit, tiberium, crystal or balanced — with growth rate and max output at the top level. “Get Layouts ★” badges the best; each opens in the optimizer.

RapidLoop rebuild. The game-reading approach follows the Maelstrom Basescanner (BlinDManX, leo7044, NetquiK).
⚙️Upgradeoff by default

Multi-base upgrade planner. Pick any of your bases and a resource, and it ranks that base's buildings by upgrade efficiency (gain ÷ cost). One-click upgrade, optional per-base auto-upgrade, per-base auto-collect and a collect-all toggle.

RapidLoop original. The gain-per-cost idea comes from xTr1m's Base Overlay.
🔧Auto Repairoff by default

Repairs your damaged buildings on a timer (every 10 minutes by default, 5–360) in a priority order you drag to reorder — Defense Facility and Construction Yard first. Buildings only, never army repair.

TA Autorepair by petui — verbatim port from the SoO pack.
📤Transfer All Resourcesoff by default

Adds a checkbox and a Transfer All button to the game's transfer window: see the total credit cost of pulling a resource from every other base into this one, then run it base by base. Re-arms after every use, so nothing drains by accident.

by KRS_L — verbatim port from the SoO pack.
🛡WarChiefs Upgradeoff by default

An upgrade-mode button beside the trade button: level any defense or army unit straight to a target level in one action, bulk-push whole categories toward a level, plus a repair-time readout. Spends only when you press its buttons.

WarChiefs Upgrade Base/Defense/Army by Eistee — verbatim port from the SoO pack.
Production 24hoff by default

A small board with your 24-hour production total across all bases — tiberium, crystal, power and credits — with the per-base breakdown on hover. Drag it where you like; on/off from the ⚡ menu.

RapidLoop original. The per-base figures are the Info Sticker's own numbers, summed.
🏢Center Driven Base Infooff by default

Adds a few lines to the game's own base panel on the region map: exact Offense / Defense levels (two decimals) for enemy and alliance bases, and level plus current repair time for your own.

CENTER DRIVEN Base Info by XDaast, maintained by NetquiK — verbatim port from the SoO pack.

👥 Alliance & chat

who's online, what they said
👥Alliance Onlineoff by default

A live, sortable roster of your whole alliance — online, away or offline right now, with role, level and base count. Filter by name, sort online-first, click a member to copy their name for chat. The ⚡ menu badge shows the live online count. ⇱ compact view folds it down to just a dot and a name per member.

RapidLoop rebuild of the classic AllianceMemberOnline by InFlames2k.
🗺️POI Mapoff by default

Every Point of Interest on a world in one picture — the seven bonus types in seven colours, each with its level and who holds it, tunnel exits on request. For authorized alliances only: RapidLoop authorizes a whole alliance on a world, and from then on every member of it — present and future — opens the map with nothing to paste and no key to ask for; anyone else gets a locked door with one sentence saying why and nothing behind it. A scanner maps a world once — the tool asks the game’s normal map poll for the sectors block by block, without moving your view or your city, about a minute for a whole world, waiting its turn behind any other scan — and the map is kept on HQ for the worlds RapidLoop chooses. Members read it and refresh where the alliance is standing: your bases in yellow, alliance bases in green. Filter by type, minimum level and ownership straight from the legend; the Next step list names, per type, the nearest POIs one level above your alliance’s best; click a POI to centre the map on it. Officers plan on the map — target, area, arrow and note in four colours with fixed meanings — veterans add notes, everyone else reads; the plan is saved on HQ. Share a picture of the map — one press makes a picture of it exactly as you have it, filters, plan and all, with your own name drawn into it, and gives you a link to paste into game mail. An officer chooses each time whether only his alliance can open it (the default — it is served to the game panel and needs the pack) or anyone holding the link; links last 3 days, and every picture the alliance has shared is waiting in the panel for every member, with no link needed at all. Officers see every player base in the world and can narrow the map to one or more alliances — your own alliance in dark green, every enemy in red, allies in light green and non-aggression pacts in white among the top 10 alliances and top 500 players, and every other player a grey square, so nobody is hidden from the map; veterans see allies, members see their own alliance. The player list and their alliances is refreshed once a day and the positions every six hours, read from the game’s own ranking and map polls at a player’s own pace. A new Intel tab lists the players who changed alliance or jumped sector, and raises an alert when one jumps into your alliance’s sector, which stays on watch until an officer clears it. Read-only towards the game: no command is ever sent.

RapidLoop original.
🎨City Online Status Coloreroff by default

Colours your alliance members' cities on the region map by their live online state — green online, amber away, slate offline — so one glance at the map shows who's around. A single on/off switch.

RapidLoop rebuild of the Maelstrom City Online Status Colorer, hardened and fail-safe.
💬Chat Helperoff by default

Typing assistant for chat, mail and forum: auto-wraps URLs and coordinates into clickable tags, Alt shortcuts for formatting and [player] / [alliance] tags, and a whisper contact list. Type /chelp for its cheat-sheet.

Chat Helper Enhanced (Yiannis mod), fixes by NetquiK — verbatim port from the SoO pack.
🗺The Movementoff by default

Territory what-if planner. Plan move / ruin / level up / remove from the base menu and the map redraws its territory borders as if it had happened — inside your browser only. Nothing is sent; Reset restores the truth.

The Movement by petui (GPL v3), fixes by XDaast and NetquiK — verbatim port from the SoO pack.
🪟Movable Menu Overlayoff by default

Makes the game's own overlay windows — Mail, Forum and the other menu overlays — draggable, and they stay where you put them instead of re-centring every time you open one. Needs the Infernal Wrapper; if a game update reshapes the window manager it quietly does nothing and logs, rather than leaving you with menus that won't open.

MovableMenuOverlay by NetquiK — verbatim port from the SoO pack.

🔎 Map & info

read the world before you act
🚚City Move Infooff by default

Extends the move-base tooltip with the clock time the move cooldown ends and a danger report for the target tile — every Forgotten base in range, per level, with an attack-wave estimate.

CityMoveInfoExtend by Nogrod, maintained by NetquiK — verbatim port from the SoO pack.
🕳Tunnel Infooff by default

While you drag your base it marks nearby tunnel exits (blocked ones flagged) and adds your offense level against the tunnel's required activation level to the move tooltip — the game's real rule, read live.

by KRS_L, fixes by leo7044 and NetquiK — verbatim port from the SoO pack.
💎Loot Info (mhLoot)off by default

A small floating Loot window that follows your selection on the world map: click any enemy base, Forgotten camp or outpost to see the loot waiting there, base levels, DF/CY info, repair times and distance — before you open the attack screen.

PluginsLib mhLoot by MrHIDEn, based on Yaeger & Panavia — verbatim port from the SoO pack.
📋Loot Summary + Info (MHTools)off by default

Extends the game's own info panels for every world object — your bases, player bases, Forgotten bases and camps, POIs, hubs and ruins — with loot, troop hitpoints, levels, repair times, distance and the selected base's production. Runs happily alongside mhLoot.

MHTools Available Loot Summary + Info by MrHIDEn — verbatim port from the SoO pack.
📊Report Statsoff by default

Tick any set of combat reports and a status bar shows their combined totals — loot per resource, your repair costs and command points spent. Offense and defense reports alike; no server calls.

Report Stats by petui — verbatim port from the SoO pack.
📄Report Summaryoff by default

Pick a report type, one of your bases or all, and a date — it walks your report history and totals attacks, gains and losses. Your daily farming ledger, built from reports you already own.

Report Summary by Nogrod / DLwarez — verbatim port from the SoO pack.
🏷Info Stickeroff by default

Docks a compact sticker into the top base bar: MCV countdown with RP progress, the selected base's resources, per-hour production and its three repair clocks — in collapsible mini-sections that remember their state.

Tiberium Alliances Info Sticker — original by unicode on Maelstrom Dev Tools, maintained by NetquiK — verbatim port from the SoO pack.
🔖Info Sticker SUPERCompactoff by default

The same Info Sticker with a few panes stripped for a tighter, smaller layout. Two flavours of one tool — keep exactly one of them on.

Same lineage as Info Sticker — verbatim port from the SoO pack.
👥Player Basesoff by default

One button opens a three-tab window over all of your own bases: a sortable grid with base, offense and defense level, Construction Yard, Command Center, Defense Facility, Defense HQ, support weapon and the credits, tiberium, crystal and power each base makes per hour — plus your player stats (rank, alliance role, account age, max command points, max repair time, average levels) and your total production with and without the POI bonus. Read-only: it reads the city data the game has already loaded and issues no game command.

BaseInfo by Dirk Kántor / NurIcke, contributor leo7044 — from the SoO pack, and the one port here that is not byte-identical to its source: the original also posted your alliance's roster and every base's stats to a third-party site, so that form, its links and its pre-filled mails were cut out. 228 lines removed, none added.
🖥Sector HUDoff by default

A tiny native-styled strip top-left with the sector and coordinates you are viewing, live as you scroll. Left-click pastes the location into chat as a clickable tag; right-click jumps to coordinates.

WarChiefs Sector HUD by Eistee — verbatim port from the SoO pack.
🧭Compassoff by default

A small dial top-left whose needle always points back to your selected home base, distance in fields beneath, redrawn on every map move. Restyled in RapidLoop navy so it never gets in the way of the map.

Function verbatim from Compass ALT by Caine (SoO pack); visuals by RapidLoop.
🚨Attack Alertoff by default

Shouts from the browser tab while one of your own bases is under attack: the tab title alternates with “🚨 ATTACK — <base names>”, the tab icon becomes a siren, and a short two-tone wail sounds at most once every ten seconds — by default only while the tab is hidden or unfocused, so it never talks over you. Title, icon, sound, volume and a Test alarm button sit in its own panel and in the ⚡ menu's Quick Options, stored per player and world. It only reads your own base list; no game command, no host contacted.

RapidLoop original. The title and icon changes are proven in testing — whether your browser lets the sound play can only be settled by a real attack, so treat the alarm itself as unverified until one happens.
💎Real POI Bonusoff by default

When a Point of Interest's status panel opens, it states the real gain or loss your alliance would see from taking or losing that POI. The panel's own figure ignores the alliance-ranking multiplier; this applies it, and asks the server for the ranking table only when it doesn't already have one cached.

Tiberium Alliances Real POI Bonus by petui, maintained by NetquiK — verbatim port from the SoO pack.
🫧Off/Def Bubblesoff by default

Puts each visible base's offence and defence level on the region map as a two-stack bubble — cyan for yours, green for your alliance, amber for everyone else; a base whose levels aren't known is left alone rather than guessed. Your own and your alliance's numbers are already in the client, but a stranger's base has to be loaded to be read — so this one stays off until you switch it on. It reads the bases in view in one turn of the pack’s scan queue — waiting behind any other scan, staying on each base only until the game hands it over, at most 30 per view change — and it pauses, keeping its turn, while a dialog is open, a base is selected, a target is open or a fire order is placed; your own base (or the one you selected) is put back once, when the batch is done. What it reads is cached per world for six hours.

RapidLoop original.

🧩 Pack plumbing

the parts that make the rest work
Huboff by default

The ⚡ CNC-RL panel itself: one minimal list of every pack item with an on/off switch, opening the tools that have a panel. Movable, and it remembers your windows. It also keeps the scan queue: the tools that walk the map — Base X-Ray, Farm Scanner, Base Scanner, Off/Def Bubbles and the POI Map’s world walk — take turns, one at a time, so none interrupts another; a scan you start while another runs waits and starts by itself, and a tiny number in the bottom-left corner shows how many are running or waiting (hover it to see which).

RapidLoop original.
🧩Infernal Wrapperoff by default

No visible feature — the shared plumbing most of the ported community scripts call. Keep it on. If a game update changes the client, it fails clean: logs to the console and patches nothing.

infernal wrapper by NetquiK, original code by infernal_me, KRS_L and krisan — verbatim from the SoO pack.
📦Update Watchoff by default

Checks every 10 minutes whether a newer pack is live. A long session never updates by itself, so when yours falls behind the ⚡ pill pulses red and an “⬆ Update ready — reload” row appears; click it. Shows nothing when you're current.

RapidLoop original.
🌐Language Catalogsoff by default

The courier for the pack's language layer. The ⚡ hub carries the translator itself and follows your game's language (or the one you pick in 🌐 Language); this fetches the matching catalogue — one small file of our own strings from this site — the first time you play in a language other than English, then keeps it in your browser. It sends nothing and issues no game command, and if the file can't be reached the panels simply stay in English.

RapidLoop original. See the language layer above.
The web-side tool

RapidLoop Base Optimizer

Plan your base on a live 9×8 grid and let a solver find the layout you wouldn't have placed by hand. Tiberium, Crystal, Power and Credits update as you build; the in-game CNCTAopt-RL button sends any base straight into it.

  • Auto-optimize for Credits, Power, Tiberium, Crystal, Balanced or your own priority ratio.
  • Real mechanics — adjacency bonuses, unique-building spacing, power upkeep, per-level rate tables.
  • Import from the game or any cnctaopt.com link; share any layout as a link.
Open the Base Optimizer →

Credits

A lot of this pack stands on years of open community work. The verbatim ports carry their original headers and authors untouched; the rebuilds say so on their cards. Thank you to everyone below — and if a credit is missing or wrong, mail support@rapidloop.ai and it gets fixed.

CnCTA SoO Script Pack — NetquiK (Sons of Odin) The maintained collection of Tiberium Alliances userscripts at github.com/netquik/CnCTA-SoO-SCRIPT-PACK. Seventeen of the tools above are carried from it verbatim — including the Infernal Wrapper they share — and NetquiK's patch-resilience fixes are what keep most of them alive through game updates. Original authors of those scripts:
petuiAuto Repair · Report Stats · The Movement · Real POI Bonus MrHIDEnmhLoot · MHTools Loot Summary NogrodCity Move Info · Report Summary KRS_LTransfer All · Tunnel Info · wrapper code EisteeWarChiefs Upgrade · Sector HUD XDaastCenter Driven Base Info · fixes unicodeInfo Sticker CaineCompass ALT YiannisChat Helper Enhanced mod DLwarezReport Summary leo7044fixes · CNCOpt link infernal_me · krisaninfernal wrapper Yaeger · PanaviamhLoot ancestry Dirk Kántor · NurIckePlayer Bases (BaseInfo) NetquiKMovable Menu Overlay · pack maintainer
cnctaopt.com & the CnCTAOpt link script The ver=3 base-layout format belongs to cnctaopt.com. Our in-game CNCTAopt-RL button derives from zbluebugz's CnCTAOpt link script, itself adapted from the CNCOpt link by PythEch, jerbri and leo7044 — the game-reading logic is theirs; we only changed the destination.
Maelstrom Tools The Maelstrom Basescanner (BlinDManX, leo7044, NetquiK) showed the way for our Base Scanner, the Maelstrom City Online Status Colorer for our City Colorer, and Maelstrom Dev Tools is what the Info Sticker was built on.
Battle Simulator V2 (TABS) The classic community simulator's one correct core — asking EA's server to simulate the fight and rendering its reply — is kept exactly in our Battle Simulator; everything around it is new.
AllianceMemberOnline · xTr1m Base Overlay InFlames2k's roster is the ancestor of our Alliance Online; xTr1m's Base Overlay gave the gain-per-cost idea behind Upgrade.
Tampermonkey · Violentmonkey · Mozilla The userscript managers that run the Chrome-family install, and Mozilla's add-on signing that lets the Firefox add-on install with one click.

Unofficial fan-made tools. Not affiliated with or endorsed by Electronic Arts. Command & Conquer and Tiberium Alliances are trademarks of their respective owners. The tools only read and present information the game client already shows, and never launch an attack for you; ported scripts are used under their own open licences with headers intact.